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Welcome to the wonderful world of training content.
It seems like vendors are popping up everywhere, especially
in the web-based training market. Deciding which content
to buy and which to avoid can be as confusing as buying
a used car, and unfortunately, it's just as easy to
buy a lemon. And just as with buying a used car, you
might not know you have a lemon until you've used the
content for a while. Now for the good news: whether
you're in the market for Instructor-Led, Computer-Based,
Web-Based or any other type of training materials,
there are a few things you can look for that are more
reliable than kicking the tires.
Anybody can design and develop training (NOT!)
Lots of people think they can design and develop training, but in reality,
quality instructional design takes education, experience and skills the average
person does not have. Unfortunately, there are a lot of training vendors
out there that don't have a single Instructional Designer, or ID, involved
in the development process. That's a little like having a plumber build your
house. Sure, the plumber has seen a lot of houses being built, but he's not
a carpenter. I wouldn't want to be there when the building inspector shows
up to inspect the framing. So, one of the first things to look for when deciding
what content to purchase is: "who designed it?"
Tied closely to instructional design is subject matter
accuracy and level of content. In many cases, the ID
is not an expert in the subject matter. You've heard
the old saying "jack of all trades, master of none".
This is often true for an ID. The ID must rely on people
who know the subject matter inside and out. These people
are typically called Subject Matter Experts, or SME.
The ID and the SME should work as a team to determine
what to teach, and how to teach it. The SME usually
brings first hand, workplace knowledge and experience
to the mix. In fact, in many companies, the majority
of training is designed and delivered by trainers who
are also SME, and who have received some training in
basic instructional design and delivery. There are
two important areas of content where the SME usually
contributes the most: content accuracy, and level of
content. Level of content is very important in a training
environment because training costs the employer money.
Employers must find the balance between ensuring the
work force is adequately trained and not spending too
much time and money on training. Employers don't want
their employees to attend training that is not relevant
or necessary. The next question to ask the vendor: "who
was the subject matter expert?"
Is there an objective to all this?
Like most things in life, developing good training requires good planning.
There are many different tried and true methods for designing and developing
training, but most of them have a common thread. When you're looking at training
content, you should be able to easily see that thread. Look for three basic
attributes: 1) desired outcomes, 2) a means of confidently measuring achievement,
and 3) a means of enabling students to achieve the desired outcomes.
Desired outcomes can take many different forms, but
in most common training programs they're in the form
of goals and objectives. Goals and objectives can cover
a wide spectrum of outcomes. For instance, an employer
might need an employee to memorize the steps of a procedure,
or recognize different colors associated with safety
signs. Memorization and recognition are usually considered
low level learning objectives. On the other hand, an
employer might need an employee to gather evidence
at an accident scene and use sophisticated analyses
to determine the root causes of the accident. This
is a high level objective.
I could spend a lot of time covering the proper way
to develop and write training objectives, but for our
purposes here, I'll narrow it down considerably. Whether
a training program has been designed to help students
achieve high level objectives, or low level objectives,
or any level in between, the objectives for the program
should all have the same characteristics. Objectives
should be stated as simply as appropriate for the intended
audience, using language and terms that the student
should understand. Objectives should be specific and
unambiguous, so that there is no question as to the
intended outcome. Above all, objectives must be measurable.
Training objectives are no different than any other
goals we set. We need to be able to figure out if we
got there.
"Are we there, yet?"
Anyone who has ever traveled with small children has probably heard that question
more than they'd like. In training, the answer to that question is often "close
enough". Most workplace training applications use evaluation tools, such
as practical evaluations and examinations, to determine if a student has
reached an acceptable level of skill or knowledge to be safe and functional
in the workplace. In order to be effective, training objectives and evaluations
must fit like hand and glove. The objective tells the student what must be
achieved and the evaluation tells the student if it was achieved. When you're
looking for quality training content, compare the training objectives to
the evaluation tool. Make sure each and every objective is measured by the
evaluation. Make sure the objectives are measured in proportion to the importance
of the objective. For instance, an objective that requires the student to "list
the primary colors" is probably less important than an objective that requires
the student to "list the color of wire to cut that will defuse this bomb".
For the latter, you will want to be VERY sure the student demonstrates the
proper knowledge.
Besides making sure the objectives are measured, you
will want to make sure the objectives are measured
properly. For instance, it is almost impossible to
measure a person's physical skills using a multiple-choice
examination. You would also not want to waste time
and money measuring simple knowledge objectives with
elaborate simulations. Be a smart shopper, don't pay
for things you don't need.
If you are looking at training content that is primarily
knowledge-based (i.e., little or no practical skills),
and evaluation is accomplished with examinations or
tests, make sure there are enough questions in the
test bank. For Instructor-Led training, there should
be enough questions to create three or four tests with
at least a 50% difference in questions from test to
test. If you're reviewing computer-based or web-based
training programs, make sure the tests are randomized
and there are enough test items so that you're assured
of a significant difference from test to test. I recommend
there be at least twice as many questions in each objective
question pool as the number of questions that will
be asked for that objective on each test.
The bottom line: vendors should be able to easily
prove that their evaluations confidently measure student
achievement against established learning objectives.
"Where's the beef?"
Let's see, what was this article supposed to be about? Oh yeah, choosing the
best content! We've finally arrived at the meat of the subject. Up to this
point we've analyzed the situation and determined the outcomes we'd like
to achieve with our training. We've looked for a program with good, measurable
objectives and we've made sure the program has a proper evaluation matched
to the objectives. Now all we have to do is make sure the content matches
the objectives and evaluation. Sounds simple enough, and if the content was
well designed and developed, it will be simple. Remember way back in the
beginning when I said that the ID and the SME need to work together as a
team. This is where it really shows. Good content design is a balancing act
between "not enough" and "too much". In the training world, unbalanced content
usually translates into extra cost for the employer. In the table, I've listed
four common attributes of training content and the possible effects of "not
enough" or "too much".
| Attribute |
Not enough |
Too much |
| Level
of content |
Employer
must compensate with additional materials or programs |
Employee spends
more time than necessary in the classroom, employer
loses productivity |
| Interactivity |
Knowledge/skill
retention level too low, employer must compensate
to increase retention |
Employer
pays for features that aren't necessary, no value
added |
| Technical
Accuracy |
Employer
must retrain or "untrain" |
|
| Engagement |
Knowledge/skill
retention level too low, employer must compensate
to increase retention |
Employer
pays for features that aren't necessary, no value
added |
Deciding whether there is too much or too little of
these attributes is not easy. The answer often varies
depending on the target audience. When I'm discussing
the decision making process for training programs,
I'm always reminded of a training class I attended
several years ago. It was an eight hour instructor-led
program. The instructor was very dynamic. He used every
trick in the instructor's handbook and more. He told
stories. He acted out little skits. He told jokes.
He almost forced the students to participate. In my
opinion, he was a little over the top, but he certainly
kept everyone riveted throughout the class. Of course,
he received rave reviews, with many students saying
it was the best class they'd ever taken. After the
class, something kept nagging at me. How much had I
learned? When you got past the flash, the actual content
of the program could easily have been taught in a couple
of hours. The lesson I learned from this is that teachers
love to teach, trainers love to train. Training content
should be designed to give the student the best chance
to achieve the objectives of the training program without
overkill. Too much content, interactivity, or engagement
can be almost as bad as too little, and they both end
up costing the employer.
Since technical accuracy is a must for any training,
I won't dwell on it here, but keep in mind that YOU
are ultimately responsible for the training you provide
to your employees. Most vendors will make a good faith
effort to keep their content current and accurate.
You should keep track of events, such as changes to
state or federal regulations, which might affect your
training. Make sure any necessary changes are made
to your programs.
“Tell me and I’ll forget. Show
me, and I may remember. Involve me, and I’ll
understand” (Native American Proverb)
The ultimate goal of most training programs is to make sure employees have
the skills and knowledge they need to be safe and productive on the job. Good
evaluations based on good objectives give you confidence that your employees
have an acceptable level of achievement at that time. What about six or eight
months down the road? What about two weeks? Obviously, retention of learned
skills and knowledge is very important. Interactivity and engagement are training
program attributes that can greatly affect retention. A good training program
will have activities at key times that require the student to demonstrate or
practice relevant skills or re-enforce knowledge. These activities can be as
simple as questions or as complicated as full-blown simulations. When we develop
training programs, we follow a simple philosophy: at least one interactive
activity per training objective. More important objectives might have several
activities.
Activities don't have to be difficult to be effective,
but they do have to be relevant and support the applicable
objective. Especially in computer-based or web-based
training, make sure the objective of the activity doesn't
get lost in the design of the activity. For instance,
we once designed a training program where the objective
was to familiarize the student with a series of warning
signs and the potential hazards each sign represented.
We designed a "concentration" style game where the
object was to match signs and reveal the puzzle underneath.
While the activity was interesting to program and fun
for the students, we soon realized that it was not
helping the students achieve the objective. After the
activity was completed, the students still couldn't
recognize the signs and match them to the hazards.
The lesson: interactivity must be used to help students
achieve the objectives, not just to add interactivity.
Last, but not least, is engagement. This one can be
very tricky. Most of today's workforce grew up with
easy access to entertainment. There has been a steady
progression from AM radio to the Internet. It seems
to take more and more sophisticated programs to keep
students engaged because their expectations are so
high. I've been involved in the design and development
of hundreds of training classes over the last twenty
years and I can tell you that designing engagement
is almost always the hardest part of the project. We've
used comedy, drama, emotion, games, history, music,
friendly characters, and more. Of course, the real
problem is people themselves. Different things are
engaging to different people. Some people are even
angered by things that other people find engaging.
On one project in particular, we created a humorous
medieval theme, complete with knights, monks, damsels,
and even horses. We received so much feedback from
the students, we decided to do a survey. Surprisingly,
the results were almost evenly split; half the students
loved it, half hated it, and there didn't appear to
be a middle ground. The half that loved it generally
said it was very engaging and fun and the half that
hated it generally said they thought it was a waste
of time and money. Of course, we think the latter half
were all probably scientists and engineers.
What did we learn today?
Let's summarize the attributes you should look for when selecting training
content.
Check the credentials of the design and development
teams. Instructional design education and experience
is very desirable, if not a must. Credible SME involvement
is also very important.
There has to be a clear connection between learning
objectives, evaluations, and content. Objectives should
be focused on the needs of the student and they must
be measurable. Evaluations must measure achievement
of the objectives. Content needs to be focused on the
objectives, clear, accurate and complete. Unnecessary
content could increase the cost of training with little
value added.
Content needs to be interactive, but the interactivity
needs to be focused and relevant.
Engaging content is a plus, but not if it's overdone.
Evaluate the engagement for your employees and decide
if it fits your environment.
I think if you follow this advice, you'll have a lot
more confidence in your training content purchase.
About the author:
Lauren Smith is the Manager of Product Development and Production, for Vivid
Learning Systems, Inc., Richland, WA. He has been involved in the design,
development, and production of Instructor-Led, Computer-Based, and Web-Based
training programs since the days of green-screens (1981). In past lives,
he was a Technical Instructor and Instructional Designer.
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